Smash. Escalate. Survive.
Get nuked.
Smash through fully destructible neighborhoods, crank up chaos, and survive the horde… until the world gets nuked. (Yes, really.)
Main release + Early Access will be on Steam. Itch builds are for playtesting and feedback.
Screenshots
Gameplay shots from the current build — more chaos, more polish, more explosions over time.
About Breakbox
Destruction-first runs in a neighborhood that hates you back — chaos escalates, the horde adapts, and the end is always ticking.
You’re a cat. The suburbs are fragile. Make it everybody’s problem.
Breakbox is a physics-driven chaos roguelite built around one idea: everything should break. You’re dropped into fully destructible neighborhoods packed with events, enemies, and ridiculous toys. Smash, loot, upgrade, and keep moving — because your Chaos level is basically a dinner bell for the horde.
- Destruction-first sandbox: drive through houses, launch debris, chain explosions.
- Escalating Chaos: the longer you survive, the weirder and meaner it gets.
- Runs + progression: unlock cats, items, upgrades, and new ways to cause problems.
- Events + bosses: bite-sized objectives that keep runs fresh and fast.
A cozy-looking suburb that collapses into a physics disaster movie. You’re not “saving the world” — you’re surviving it, one broken fence at a time… until the nuke timer says goodnight.
Early Access Roadmap
Planned feature buckets for Early Access. Order may shift based on player feedback + performance priorities.
Contact
Press, creators, collabs, bugs, feedback — send it. I actually read these.



